Adapter Pattern
The Adapter Pattern is a structural design pattern that allows objects with incompatible interfaces to work together. It acts as a bridge between two incompatible interfaces by wrapping an existing class with a new interface. This pattern is particularly useful when you want to integrate components into a system that expects a certain interface, without altering the existing components.
Usage Scenarios
The Adapter Pattern is particularly useful in various scenarios where existing code or systems need to be integrated into a new environment without modifying the original code. Here are some common usage scenarios:
- Legacy System Integration: Integrating an old system with a new one.
- Using Third-Party Libraries: Using third-party libraries with incompatible interfaces.
- Multiple Inheritance Simulation: Simulating multiple inheritance in languages that don't support it.
- Interface Compatibility: Making classes with incompatible interfaces work together.
- Class Library Interoperability: Integrating classes from different libraries that weren't designed to work together.
- Adapting Data Formats: Adapting data formats between systems.
Key Concepts
- Target Interface: This is the interface that the client expects.
- Adapter: This class implements the target interface and translates the requests from the client to the adaptee.
- Adaptee: This is the existing class that needs adapting. It has an interface that is incompatible with the target interface.
- Client: This is the entity that interacts with the target interface.