Design Patterns

Adapter Pattern

The Adapter Pattern is a structural design pattern that allows objects with incompatible interfaces to work together. It acts as a bridge between two incompatible interfaces by wrapping an existing class with a new interface. This pattern is particularly useful when you want to integrate components into a system that expects a certain interface, without altering the existing components.

Usage Scenarios

The Adapter Pattern is particularly useful in various scenarios where existing code or systems need to be integrated into a new environment without modifying the original code. Here are some common usage scenarios:

  1. Legacy System Integration: Integrating an old system with a new one.
  2. Using Third-Party Libraries: Using third-party libraries with incompatible interfaces.
  3. Multiple Inheritance Simulation: Simulating multiple inheritance in languages that don't support it.
  4. Interface Compatibility: Making classes with incompatible interfaces work together.
  5. Class Library Interoperability: Integrating classes from different libraries that weren't designed to work together.
  6. Adapting Data Formats: Adapting data formats between systems.
Key Concepts
  • Target Interface: This is the interface that the client expects.
  • Adapter: This class implements the target interface and translates the requests from the client to the adaptee.
  • Adaptee: This is the existing class that needs adapting. It has an interface that is incompatible with the target interface.
  • Client: This is the entity that interacts with the target interface.