The SOLID principles are five design principles that help developers build more maintainable, flexible, and scalable software. These principles were introduced by Robert C. Martin (Uncle Bob).
Definition: A class should have only one reason to change, meaning it should have only one job or responsibility.
Benefits:
Definition: Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.
Benefits:
Definition: Subtypes must be substitutable for their base types without altering the correctness of the program.
Benefits:
Definition: Clients should not be forced to depend on interfaces they do not use. Split large interfaces into smaller, more specific ones.
Benefits:
Definition: High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions.
Benefits:
Adhering to the SOLID principles results in a robust, maintainable, and scalable codebase. These principles promote cleaner, more organized code, making it easier to manage and extend over time.